
Rey Tiempo is a chief creative
officer who turned his long-standing passion for gaming into two important
enterprises for brands and agencies. He is the creator of Game On, the
industry’s only content hub dedicated to gaming x marketing; of Co-Op Play, the
creative gaming ecosystem agency; and of the In-Game Ads Awards, the first advertising
industry awards celebrating entirely fictional ads for fictional brands within
video games, judged by top creative leaders.
Tiempo is a sought-after global
thought leader, mentor, and speaker, representing the Philippines and leading
gaming conversations on the most prestigious stages across Asia and around the
world, most recently recognised as a Top 100 Global Creative Leader of the Year
candidate by Creativepool. He has been ranked as the #1 creative director in
the Philippines and has consistently placed among the top creatives in Asia
Pacific. At ADFEST this year, he will hold the workshop, Plus Humans: The In-Game Ads Awards, Live Judging in Session where
attendees will understand
what makes in-game ads tick – then judge them; and he joins the panel
discussion, Game On, Plus: Growing Asia’s
First Gaming X Marketing Content Hub.
Here he talks about building a gaming-for-brands agency and ecosystem,
the In-Game Ads Awards and how brands can tap into the
opportunities that abound for them in gaming.
ADFEST: What is it about gaming
that made you turn your attention away from CCO roles in mainstream creative
agencies to build “an agency
and ecosystem building full‑scale gamified
experiences across media, content and PR”?
Rey Tiempo: I’ve been a gamer all my life,
it’s always been my passion. Advertising is my passion as well, from the moment
I entered the industry as a copywriter some years back. From the very
beginning, I’ve always tried to merge my passions, to bridge worlds. Interestingly,
it was never really about moving away from mainstream roles, but about ADDING
to existing disciplines and paradigms.
I discovered
early on (as a comparative literature graduate) that everything is text and
subtext, operating through different languages and systems built on patterns.
It wasn’t a big leap, then, to move from traditionally singular-path roles to
one that merges worlds – in my case, gaming and creative advertising.
I remain
endlessly fascinated by how these two worlds, these two disciplines speak
entirely different languages and have since made it my mission to stand in the
middle, acting as interpreter for both sides. Because while the creative
advertising industry has begun recognising creative gaming work (and I’ve had
the privilege of helping global award shows build gaming-specific categories)
the space is still, surprisingly, in its very early stages of full brand
adoption. It remains, in many ways, relatively uncharted territory (pun very
much intended).
And to truly
offer its value to brands, I had to build the structure from the ground up,
devising proprietary frameworks anchored in an ecosystem approach, specifically
designed to make creative gaming more accessible, streamlined, scalable, and,
above all, replicable and measurable for clients. So far, the results speak for
themselves. More mainstream brands are embracing the ecosystem model, and it
can only get better from here.
Ultimately, on
a personal level, it’s the desire and constant drive to improve, and to embrace
things that have never been done before. Professionally, it’s about continuing
to build, to truly evolve (and not just pay lip service to the idea), and to be
fully immersed in the worlds our audiences inhabit. I believe the more than 3
billion gamers around the world would agree.
ADFEST: What was the trigger for launching the In-Game Ads Awards. Will
you please describe them for the uninitiated.
Rey Tiempo: Well, again, it came from my
drive to merge the best of the worlds I currently play in.
In advertising,
I’ve been fortunate, and truly grateful, to work with industry award shows,
whether organising and putting them together or being invited to serve as part
of the jury. Meanwhile, in the gaming world, I’ve collected years’ worth of
screengrabs from various titles. Most capture funny moments, unexpected
achievements, or snapshots taken in photo mode (endless hours of fun and
sometimes feels like a mini-game in itself).
In
ultra-realistic game worlds that try to mirror reality as closely as possible
(open-world games like the Spider-Man series are great examples, where a
near-perfect replica of New York exists), I often encounter fictional
billboards, signage, and posters for entirely made-up or parody brands. (Kudos
to the dev teams who take the time to craft these in-game ads.) I screengrab
them constantly. Some are hilarious, some are sharp and witty, and some just
downright silly. And many are… well, boring ads too, just like in the real
world. I’ve always imagined fictional ad agencies inside these video game
universes, with fictional creative teams pitching and producing campaigns for
fictional brands.
And that got
me thinking…what if these fictional ads were judged by a real-world, seasoned
awards jury?!
So, yes, I put
two and two together. I gathered some of my favorite screengrabs of these
fictional ads and began inviting real-world, award-winning creatives to judge
them. The In-Game Ads Awards was born.
So far, we’ve
invited some of the industry’s best and brightest to judge: Tay Guan Hin, APAC
Regional Director for The One Club for Creativity; Chow Kok Keong, formerly of
Innocean Indonesia; Valerie Madon, formerly of McCann Worldgroup APAC; Ted Lim
of DIFF Creative Consultants; Alice Chou, CCO of Dentsu Creative Taiwan. We
even staged a live judging session with creative leaders at the recent London
International Awards Creative LIAisons. They’ve judged fictional work from
diverse video game worlds such as the Spider-Man series, Infamous Second
Son, Cyberpunk 2077, Dead Space, and Grand Theft Auto V. – and some
of these fictional ads are admittedly better than the majority of real-world
ads.
And
now, with this workshop and session at ADFEST, I am bringing that same
experience, giving delegates the chance to participate in a live judging
session of more fictional video game ads. Looking forward to it.
ADFEST: Are there still untapped opportunities for brands in games?
Rey Tiempo: This is exactly why I built
Co-Op Play, and the proprietary frameworks behind it, as a creative gaming
ecosystem agency. It’s also why I continue to grow Game On as the industry’s
Gaming X Marketing content hub.
Gaming has
become the bedrock of pop culture. Its influence is undeniable. Its audience is
unshakeable. Its creative potential is limitless. Its business trajectory is
exponential, you only have to look at the latest industry reports; the numbers
are everywhere.
The primary
challenge for clients and brands, especially those non-endemic to gaming, lies
in deep-seated myths rooted in misunderstanding. And I’ve witnessed this
first-hand among some of the biggest brands in the world. At the core of it all
is something I always go back to - misaligned language.
At Co-Op Play,
our systems are designed to bridge that gap. With Game On, we speak those dual
languages. We exist to overcome those barriers. And more importantly, to
properly articulate challenges and ideas in ways that translate into tangible business
outcomes. Understanding HOW a brand enters the space is just as crucial as WHY
it should be there in the first place. The canvas is so massive, so new, that
whatever our brands create will almost certainly feel unprecedented.
Untapped
opportunities? Yes!
ADFEST: You are going to ADFEST this year to lead a workshop and join a
session panel. What is it about ADFEST that made these decisions?
Rey Tiempo: I’ve always maintained this –
ADFEST brings out the best in the APAC creative community. The vibe is
inclusive, the festival attracts some of the warmest, most genuine people in
the industry, and the work being celebrated is consistently excellent and truly
representative of the region’s very best.
More
importantly, ADFEST has been a tremendous supporter of creative gaming and my
efforts not only to educate the industry and celebrate great work, but also to
lead the conversation and point the way toward more meaningful, more excellent
work - work that truly respects both gamers and brands.
ADFEST has
been a significant part of my journey as an industry creative from the very
beginning. I’m deeply grateful and always honoured that we continue to be on
this journey together.