
{"code":0,"data":[{"keyword":"SUB CATEGORY","content":"SOUND DESIGN","is_link":false},{"keyword":"ENTRANT COMPANY","content":"RUMBLE STUDIOS, SYDNEY","is_link":false},{"keyword":"TITLE","content":"UMI NORI COLLECTION VII","is_link":false},{"keyword":"BRAND","content":"UMI NORI","is_link":false},{"keyword":"ADVERTISER","content":"UMI NORI","is_link":false},{"keyword":"AGENCY","content":"DIVISION GLOBAL, SYDNEY","is_link":false},{"keyword":"FILM PRODUCTION COMPANY","content":"DIVISION, SYDNEY","is_link":false},{"keyword":"DIRECTOR","content":"HARRY WELSH","is_link":false},{"keyword":"DIRECTOR OF PHOTOGRAPHY","content":"JACK BIRTLES","is_link":false},{"keyword":"EDITOR","content":"LUCA BAYNES","is_link":false},{"keyword":"VISUAL EFFECTS","content":"BLOCKHEAD VFX","is_link":false},{"keyword":"SOUND PRODUCTION COMPANY","content":"RUMBLE STUDIOS, SYDNEY","is_link":false},{"keyword":"SOUND DESIGNER","content":"DANIEL WILLAM\/DEXTER CAVE","is_link":false},{"keyword":"SOUND PRODUCER","content":"IRENE KAKOPIEROS","is_link":false},{"keyword":"ENGLISH SYNOPSIS","content":"For Umi Nori, a bespoke tailoring company based in Sydney, we crafted a soundscape that balanced the surreal with the tangible. Our objective was to sonically capture a protagonist trapped by his own telekinesis, creating sounds that felt both abstract and real. To achieve this, we recorded original foley and location sounds, then contrasted them with a telekinesis effect built from light frequency recordings, electric buzzing, and detailed object transformations. The result is a fully immersive sound design that grounds the audience in reality while heightening the surreal narrative, making the film’s world both believable and intriguing.","is_link":false}],"files2":[{"name":"CF16_001.mp4","type":"mp4"}],"count":1}